Oregon Scientific SG268RX Benutzerhandbuch

Typ
Benutzerhandbuch
Über Ihr SmartGlobe™ Adventure 2.0
Ihr SmartGlobe™ Adventure 2.0 wird mit folgenden Teilen geliefert: wenden Sie sich an Oregon
Scientific, wenn Teile fehlen.
Funktionstasten im Aktivitätsbereich
Berühren Sie dieses Symbol, wenn Sie das Spiel pausieren möchten. Berühren Sie es nochmal, um Ihr
Spiel wieder aufzunehmen.
LAUTSTÄRKE
Um die Lautstärke zu erhöhen, berühren Sie [+].
Um die Lautstärke zu senken, berühren Sie [-].
WIEDERHOLEN
Berühren Sie dieses Symbol, um eine Frage oder Anweisungsaufforderung zu wiederholen.
Berühren
Um mehr über ein Land zu lernen, benutzen Sie die Spitze des Smart Pen, um eine Aktivität der “Berühren”
-Kategorie auf dem Front-Aktivitäts-Panel (auf der Basis) zu berühren und verwenden dann den Smart Pen,
um auf einen Platz auf dem Globus zu zeigen. Um mehr über ein bestimmtes Land zu erfahren, benutzen Sie
Smart Pen, um eine andere Aktivität auf dem Aktivitätsfeld zu berühren und berühren das Land noch einmal.
SG268RX
5+
Liebe Eltern / Fürsorger!
Vielen Dank für den Kauf von SmartGlobe™ Adventure 2.0 von Oregon Scientific. Wir hoffen, dass
dieses Produkt Ihnen und Ihrer Familie helfen wird, mehr über die Welt zu lernen, in der wir leben,
und ein Interesse an Geographie, Geschichte und Kulturen auf der ganzen Welt zu entwickeln. Dieses
Gerät wurde mit Augmented-Reality-Technologie gebaut und bietet Ihnen eine echte Weltanschauung
mit unserer dedizierten Smart Globe App. Als internationales Unternehmen haben wir alle bei Oregon
Scientific ein persönliches Interesse daran, Produkte zu entwickeln, die Kindern und Erwachsenen helfen,
mehr über unsere globalen Nachbarn zu erfahren. Es ist unser Ziel, dass die Kinder etwas Neues und
Inspirierendes lernen, das deren Perspektive auf die Welt verändern könnte. Wir hoffen, dass jeder Tag mit
dem SmartGlobe™ Adventure 2.0 ein neues Abenteuer in die Welt bringt.
43
1
Ihr SmartGlobe ™ Adventure 2.0
verwendet drei Batterien der Größe AA. Um die
Batterieabdeckung zu öffnen, entfernen Sie die
Schraube unter der Unterseite mit einer Münze
und ziehen Sie dann wie gezeigt auf. Setzen Sie
die Batterien ein und schließen das Batteriefach
wieder.
Anschalten
Halten Sie die Taste gedrückt bis die Lampe
leuchtet.
Auto aus
Der Smart Pen schaltet sich nach einigen Minuten
automatisch ab, wenn er nicht benutzt wird.
Vorderseite
Erste Schritte
Vorsicht
• Verschiedene Batterietypen oder neue und
gebrauchte Batterien dürfen nicht gemischt
werden.
• Verwenden Sie nur gleiche Batterien in Größe und
Batteriesystem.
Batterien sind mit der korrekten Polarität einzusetzen.
• Nehmen Sie die Batterien aus dem Gerät, wenn
das Gerät längere Zeit nicht benutzt wird.
• Zum Ersetzen entfernen Sie alle Batterien.
• Batterien nicht in Feuer werfen.
• Nicht-wiederauadbare Batterien dürfen nicht
aufgeladen werden.
• Wiederauadbare Batterien sind vor dem Auaden
aus dem Produkt zu entfernen.
• Wiederauadbare Batterien dürfen nur unter
Aufsicht von Erwachsenen aufgeladen werden.
• Leere Batterien müssen aus dem Produkt entfernt
werden.
• Die Versorgungsanschlüsse dürfen nicht
kurzgeschlossen werden.
• In einer Umgebung, die anfällig für statische
Entladung ist, kann es zu Fehlfunktionen des
Geräts kommen. Zum Zurücksetzen des Globus
die Batterien mindestens 10 Sekunden lang
entfernen, bevor die Stromversorgung wieder
hergestellt wird.
WARNUNG! ERSTICKUNGSGEFAHR
durch Kleinteile. Nicht für Kinder unter 3
Jahren geeignet.
Aktivitäten
Benutzerhandbuch
Lokale Karten- und Aktivitätsfeld
Basis
Smart Pen
SmartGlobe™ Adventure 2.0
Rückseite Unten
Batteriefachabdeckung
2
BERÜHREN
Kontinent
Wissenswertes
& Interessantes
Name
Geografie
Hauptstadt
Landessprache
Bevölkerung
Höchster Punkt
Fläche
Nationalhymne
Währung
Verblüffende Fakten
Geschichte
Lautsprecher
Lokale Karte
Eine lokale Karte befindet sich auf der Basis des Gerätes. Um die Aktivität zu starten, berühren Sie die
Aktivitätssymbole auf dem Bedienfeld und berühren Sie dann alle Orte auf der lokalen Karte.
Hinweis: Lokale Karte funktioniert nur mit Deutsch, alle Englischen Aktivitäten sind ungültig.
Sprachauswahl
Um eine Sprache auszuwählen, berühren Sie das Sprachsymbol mit dem Smart Pen, das System schaltet
automatisch auf Ihre Zielsprache um.
Um die Augmented Reality-Funktion zu verwenden, laden Sie die App auf Ihr Smart Device herunter und
installieren sie. Diese App unterstützt sowohl Apple iOS als auch das Google Play Android System.
System-Anforderungen
Kontaktinformation
Aufforderungen, Anleitungen und Spielfunktionen können sich ändern, während wir SmartGlobe™
Adventure 2.0 und seine Benutzeroberäche weiter verbessern. Wir freuen uns über Ihre Kommentare
und Anregungen und wissen Ihr Feedback zu schätzen. Fühlen Sie sich frei, uns über
www.bresser.de zu kontaktieren.
Hinweis: Alle SmartGlobe™ Adventure 2.0-Daten dienen nur als Referenz und sind nicht für die
Verwendung als Quelle für akademische oder beruiche Forschung gedacht.
Manufacturer/Hersteller:
Oregon Scientific Global Distribution Limited
Block c, 9/F Kaiser Estate, Phase 1
41 Man Yue Street Hung Hom
Kowloon Hong Kong
Importeur:
Bresser GmbH Gutenbergstrasse 2,
46414 Rhede, Germany
Tel: +49 2872 8074 210
www.bresser.de
Installieren Sie die Smart Globe App
1. Scannen Sie den QR-Code neben oder auf der unteren Rückseite des
Paketkastens oder suche Smart Globe im Apple App Store oder Google
Play, um die App herunterzuladen.
2. Öffnen Sie die Smart Globe App, registrieren Sie sich und melden Sie
sich an.
Benutzen Sie die Augmented-Reality-App
1. Nachdem Sie die App erfolgreich installiert haben, öffnen Sie die App und öffnen Sie die Startseite.
2. Tippen Sie auf den „drehenden Globus“ auf der Startseite, um in den ER-Modus zu gelangen.
3. Wählen Sie ein beliebiges Aktivitätssymbol, um die Aktivität zu starten.
4. Scannen Sie den Globus, um das ER-Spiel zu erleben.
Reinigung und Instandhaltung
Ihr SmartGlobe™ Adventure 2.0 sollte regelmäßig auf Beschädigungen überprüft werden, um die Gefahr
eines elektrischen Schlags zu vermeiden. Verwenden Sie das Produkt nicht, wenn es beschädigt ist.
Entfernen Sie vor dem Reinigen immer die Batterien. Versuche nicht, das Produkt in seine Einzelteile zu
zerlegen und verwenden Sie nur ein weiches, trockenes Tuch für die Reinigung.
Lassen Sie den SmartGlobe™ Adventure 2.0 und seine Teile nicht nass werden und achten Sie darauf,
dass Ihre Hände und die Spitze des Smart Pen sauber sind, bevor Sie die Globusoberäche berühren.
Andernfalls kann der Smart Pen die Informationen aus dem Globus nicht lesen.
7 8
Gemäß den Europäischen Richtlinien 2011/65/EU und 2012/19/EU über die Reduzierung
der Verwendung gefährlicher Stoffe in elektrischen und elektronischen Geräten, sowie die
Abfallentsorgung.
Das Symbol der durchgestrichenen Mülltonne auf dem Gerät besagt, dass es am Ende seiner
Verwendungszeit getrennt von anderen Abfällen entsorgt werden muss.
Der Benutzer muss daher das Gerät nach Beendigung seiner Verwendungsdauer zu geeigneten
Sammelstellen für die getrennte Abfallentsorgung von elektrischen und elektronischen Geräten bringen
oder es dem Endverkäufer beim Kauf eines neuen Geräts von ähnlicher Art im Verhältnis eins zu eins
übergeben.
Die angemessene Abfalltrennung und die darauf folgende Verbringung des aufgelassenen Geräts in den
Recyclingkreislauf zur umweltverträglichen Verwertung und Entsorgung tragen dazu bei, mögliche negative
Auswirkungen auf die Umwelt und die Gesundheit zu vermeiden und sie begünstigen das Recycling von
Materialien, aus denen das Gerät besteht.
Die rechtswidrige Entsorgung des Produktes veranlässt die Verwendung der geltenden
Verwaltungssanktionen.
P/N: 300103906-00027-10
9
Vergleichen
Um die Informationen zwischen zwei Orten zu vergleichen, benutzen Sie die
Spitze des Smart Pen, um eine Aktivität der Kategorie Vergleichen auf dem
unteren rechten Bedienfeld zu berühren und berühren dann zwei Länder auf der
Welt nacheinander.
Finden
Um ein Suchspiel zu spielen, benutzen Sie den Tipp des Smart Pen, um eine
Aktivität der Kategorie Finden auf dem unteren linken Bedienfeld zu
berühren. Die SmartGlobe™ Adventure 2.0 wird Ihnen bestimmte Orte auf
dem Globus nennen, die Sie finden und dann so schnell wie möglich Fragen
hierzu beantworten müssen. Jede Aktivität hat 3 verschiedene Level und für
jedes Level muss der Spieler die erforderliche Anzahl von Fragen korrekt
beantworten. Spieler müssen die Fragen innerhalb der Frist beantworten.
Das Geo-Finale-Spiel ist eine Kombination von Fragen aus allen anderen
Kategorien.
Diese Tabelle zeigt die zeitliche Begrenzung jedes Spiels.
6
5
Fläche
Bevölkerung
VERGLEICHEN
Level 1 1 Frage
Level 2 2 Fragen
Level 3 3 Fragen
Kontinente
Länder
Hauptstädte
Geo-Finale
90 Sekunden
120 Sekunden
120 Sekunden
120 Sekunden
Augmented-Reality-App
Min. Konfiguration
iOS 8.0+
1GB RAM 1GB Speicherplatz
iPad 4, iPhone 5s
4.5+ OpenGL ES2.0
1GB RAM 1GB Speicherplatz
Empfohlene Konfiguration
iOS 9.0+
2GB RAM 1GB Speicherplatz
iPhone 6, iPad Air 2 und neuere
5.0+ OpenGL ES2.0
2GB RAM 1GB Speicherplatz
FINDEN
Kontinente Länder
Hauptstädte Geo-Finale
Diese Tabelle zeigt die Anzahl der korrekten
Antworten, die der Spieler benötigt, um in ein
höheres Level zu gelangen.
SG268RX
5+
Gentili Genitori / Tutori,
Grazie per aver acquistato SmartGlobe™ Adventure 2.0 di Oregon Scientific. Speriamo che il presente
prodotto aiuti voi e la vostra famiglia a imparare di più sul mondo in cui viviamo, e a sviluppare un
interesse per la geografia, storia, e le culture del mondo. Questo dispositivo è dotato della tecnologia
Realtà Aumentata, che grazie alla nostra App Smart Globe fornisce una visione reale del mondo. Come
società multinazionale, tutti noi in Oregon Scientific ci impegniamo personalmente a progettare prodotti
che aiutino bambini e adulti a capire di più il nostro prossimo.
In nostro obiettivo è che con i nostri prodotti si possa essere di ispirazione per cambiare positivamente
la visione del mondo. Speriamo che ogni giorno porti una nuova avventura al vostro mondo usando
SmartGlobe™ Adventure 2.0.
A proposito di SmartGlobe™ Adventure 2.0
SmartGlobe™ Adventure 2.0 viene fornito con le parti seguenti; si prega di contattarci se qualcuna
è mancante.
43
1
Tasti funzione e pannello attività
PAU SA
Toccare l’icona se si vuole mettere in pausa il gioco. Ritoccarla per riprendere il gioco.
VOLUME
Per alzare il volume, toccare [ + ].
Per abbassare il volume, toccare [ - ].
RIPETI
Toccare l’icona per ripetere una domanda o un suggerimento d’istruzione.
SELEZIONA
Per imparare su di un paese, usare la punta della Smart Pen per toccare qualsiasi attività della categoria
“SELEZIONA” sul pannello frontale attività (posto sulla base), e poi usare la Smart Pen per indicare un
luogo sul globo. Per imparare di più su di un particolare paese, usare la Smart Pen per toccare una diversa
attività nel pannello attività, e ritoccare il paese.
SmartGlobe™ Adventure 2.0 usa tre batterie
AA. Per aprire il coperchio del vano batterie,
rimuovere la vite sotto la base con una moneta e
poi aprirlo come mostrato. Inserire le batterie e poi
riposizionare il coperchio.
Accensione
Tenere premuto il pulsante finché si accende
la spia.
Autospegnimento
La Smart Pen si spegne automaticamente dopo
pochi minuti se non utilizzata.
Fronte
Iniziare
Precauzione
• Diversi tipi di batterie o batterie nuove e usate non si
devono mescolare.
• Usare solamente batterie dello stesso tipo o equivalente.
• Le batterie si devono inserire con la polarità corretta.
• Rimuovere le batterie dall’unità se essa non verrà
usata per un lungo periodo.
• Rimuovere tutte le batterie quando si sostituiscono.
• Non smaltire o buttare le batterie nel fuoco, possono
esplodere.
• Le batterie non-ricaricabili non si devono ricaricare.
• Le batterie ricaricabili si devono rimuovere dal
prodotto prima di essere caricate.
• Le batterie ricaricabili si devono esclusivamente
caricare sotto la supervisione di un adulto.
• Le batterie esaurite si devono rimuovere dal prodotto.
• Non cortocircuitare i morsetti di alimentazione.
In un ambiente facile a scariche elettrostatiche, l’unità
può funzionare male. Per resettare, rimuovere le batterie
per almeno 10 secondi prima di inserirle ancora.
AVVERTENZA! Pericolo di soffocamento.
Piccole parti. Non adatto per I bambini sotto
I 3 anni.
Attività
Manuale utente
Mappa Locale e Pannello Attività
Base
Smart Pen
SmartGlobe™ Adventure 2.0
Retro Sotto
2
SELEZIONA
Continente
Caratteristiche
Nome
Geograa
Capitale
Lingua
Popolazione
Punto più alto
Supercie
Inno Nazionale
Moneta
Fatti insoliti & Curiosità
Storia
Coperchio del
vano batterie
Altoparlante
Le batterie non devono essere smaltite con i rifiuti domestici. Si raccomanda di smaltirle correttamente
portandole presso gli apposti punti di raccolta. Rivolgersi alle autorità locali o al rivenditore per ottenere
indicazioni sul riciclaggio.
AVVERTENZA! Giocattolo non adatto ai bambini di età inferiore ai 3 anni. Contiene piccole parti che
potrebbero essere ingerite o inalate provocando il soffocamento.
Si consiglia l’utilizzo sotto la supervisione di un adulto. Leggere attentamente prima dell’uso e
conservare le avvertenze per future referenze. Rimuovere tutto il materiale di imballaggio prima di consegnare il
giocattolo al bambino. I colori e i dettagli possono variare rispetto a quanto illustrato.
Informazioni di Contatto
Suggerimenti, istruzioni e funzioni di gioco possono cambiare poiché continuiamo a migliorare
SmartGlobe™ Adventure 2.0 e l’interfaccia utente. Saremmo felici di ricevere i vostri commenti ed
apprezziamo il vostro feedback. Potete contattarci liberamente al link https://www.nital.it/contatti/index.php.
Nota: Tutti i dati di SmartGlobe™ Adventure 2.0 sono solamente di riferimento, e non intesi per essere
usati come una fonte di ricerca accademica o professionale.
Produttore: Oregon Scientific Global Distribution Limited
Block C, 9/F, Kaiser Estate, Phase 1,
41 Man Yue Street, Hunghom, Kowloon, Hong Kong
Tel: 852 2764 7873
Fax: 852 2765 7435
http://www.oregonscientific.com
Service: http://www.oregonscientific.com/us/en/service/contactus
Website: http://www.oregonscientific.com/us
Importatore: Nital S.p.A.
Via Vittime di Piazza,
Fontana n° 54, 10024
Moncalieri, Italy
Installare l’App Smart Globe
1. Scannerizzare il codice QR vicino o sul retro inferiore della confezione
O cercare “Smart Globenell’Apple App Store o Google Play per
scaricare l’App
2. Aprire l’App “Smart Globe”, registrare un account ed entrare.
Usare l’App Realtà Aumentata
1. Dopo aver installato correttamente l’app, aprire l’app e accedere alla pagina iniziale.
2. Toccare il “globo che gira” nella home page per accedere alla modalità AR.
3. Selezionare qualsiasi icona Attività per avviare l’attività.
4. Esplorare il mondo per provare il gioco AR.
Pulizia e Manutenzione
SmartGlobe™ Adventure 2.0 dovrebbe essere controllato regolarmente per evitare il pericolo di una
scarica elettrica. Non usarli se danneggiati.
Rimuovere sempre le batterie prima della pulizia. Non tentare di smontare alcuna parte del prodotto, e
usare esclusivamente un panno morbido e asciutto per pulire.
Non bagnare SmartGlobe™ Adventure 2.0 o qualsiasi delle sue parti, e assicurarsi che le mani e la punta
della SmartPen siano pulite prima di toccare la superficie del globo; altrimenti, la SmartPen potrebbe non
leggere le informazioni dal Globo.
7 8
INFORMAZIONE AGLI UTENTI
Ai sensi dell’art.26 del Decreto Legislativo 14 marzo 2014, n. 49 “Attuazione della Direttiva 2012/19/UE
sui rifiuti di apparecchiature elettriche ed elettroniche (RAEE)” ed ai sensi dell’art.22 del Decreto
Legislativo 188 del 20 novembre 2008 “Attuazione della direttiva 2013/56/EU concernente pile,
accumulatori e relativi rifiuti”.
Il simbolo del cassonetto barrato riportato sull’apparecchiatura o sulla sua confezione indica che il prodotto alla fine della
propria vita utile deve essere raccolto separatamente dagli altri rifiuti per permetterne un adeguato trattamento e riciclo.
Si ricorda che le pile/accumulatori devono essere rimosse dall’apparecchiatura prima che questa sia conferita come
rifiuto. Per rimuovere le pile/ accumulatori fare riferimento alle specifiche indicate nelle istruzioni d’uso.
L’utente dovrà, pertanto, conferire gratuitamente l’apparecchiatura e la pila giunta a fine vita agli idonei centri
comunali di raccolta differenziata dei rifiuti elettrici ed elettronici, oppure riconsegnarle al rivenditore secondo le
seguenti modalità.
• sia pile portatili sia apparecchiature di piccole dimensioni, ovvero con almeno un lato esterno non superiore a 25 cm, è
prevista la consegna gratuita senza obbligo di acquisto presso i negozi con una superficie di vendita delle apparecchiature
elettriche ed elettroniche superiore ai 400 mq. Per negozi con dimensioni inferiori, tale modalità è facoltativa.
• per apparecchiature con dimensioni superiori a 25 cm, è prevista la consegna in tutti i punti di vendita in modalità 1
contro 1, ovvero la consegna al rivenditore potrà avvenire solo all’atto dell’acquisto di un nuovo prodotto equivalente,
in ragione di uno a uno.
L’adeguata raccolta differenziata per l’avvio successivo dell’apparecchiatura e delle pile/accumulatori dismessi al
riciclaggio, al trattamento e allo smaltimento ambientalmente compatibile contribuisce ad evitare possibili effetti
negativi sull’ambiente e sulla salute e favorisce il reimpiego e/o riciclo dei materiali di cui essi sono composti.
Lo smaltimento abusivo di apparecchiature, pile ed accumulatori da parte dell’utente comporta l’applicazione delle
sanzioni di cui alla corrente normativa di legge.
P/N: 300103906-00028-10
9 10
PARAGONA
Per comparare informazioni tra due luoghi, usare la punta della SmartPen per
toccare un’attività della categoria “PARAGONA” nel pannello attività in basso a
destra e poi toccare due paesi sul globo uno di seguito l’altro.
LOCALIZZA
Per giocare a trova, usare la punta della SmartPen per toccare un’attività della
categoria “Localizza” nel pannello attività in basso a sinistra. SmartGlobe™
Adventure AR dirà di trovare certi luoghi sul globo, si deve rispondere alle
domande il più velocemente possibile. Ogni attività ha 3 diversi livelli, e per
ogni livello il giocatore deve rispondere correttamente al numero richiesto di
domande. I giocatori devono rispondere alle domande nel limite di tempo;
“Sfida” è una combinazione di domande di tutte le altre categorie.
La presente tabella mostra il limite di tempo di ogni gioco.
Mappa Locale
Una mappa locale è sulla base dell’unità. Per iniziare l’attività, toccare le icone attività nel pannello attività
e poi toccare qualsiasi luogo sulla mappa locale.
Nota: La mappa locale funziona esclusivamente in italiano, le attività in Inglese non sono attive.
Cambio Lingua
Per selezionare una lingua, toccare l’icona della lingua con la Penna Smart, il sistema passerà
automaticamente alla lingua di destinazione.
Per usare la funzione Realtà Aumentata, scaricare e installare l’App sullo dispositivo Smart.
La presente App supporta sia il sistema Apple iOS che Google Play Android.
Requisiti di Sistema
6
5
Supercie
Popolazione
PARAGONA
App Realtà Aumentata
Min. Congurazione
iOS 8.0+
1GB RAM 1GB Disco
iPad 4, iPhone 5s
4.5+ OpenGL ES2.0
1GB RAM 1GB Disco
Congurazione Consigliata
iOS 9.0+
2GB RAM 1GB Disco
iPhone 6, iPad Air 2 e superiore
5.0+ OpenGL ES2.0
2GB RAM 1GB Disco
LOCALIZZA
Continenti
Paesi
Capitali
Sda
La presente tabella mostra il numero di
risposte corrette richieste al giocatore
per avanzare a un livello superiore.
Livello 1 1 domanda
Livello 2 2 domande
Livello 3 3 domande
Continenti 90 secondi
Paesi 120 secondi
Capitali 120 secondi
Sda 120 secondi
SG268RX
5+
Dear Parents/Guardians,
Thank you for purchasing SmartGlobe™ Adventure 2.0 by Oregon Scientific. We hope that this product
will help you and your family to learn more about the world we live in, and to develop the interest in
geography, history, and cultures around the world. This device is inbuilt the Augmented Reality technology,
ensure you view the real word with our dedicated Smart Globe App. As a truly international company,
all of us at Oregon Scientific take a personal interest in designing products that help both children and
adults understand more about our global neighbours. It is our goal that you will learn something new and
inspiring that might change your perspective of the world. As such, we hope that every day will bring a
new adventure to your world using SmartGlobe™ Adventure 2.0.
About Your SmartGlobe™ Adventure 2.0 Kit
Your SmartGlobe™ Adventure 2.0 is supplied with the following parts; please contact Oregon Scientific
if any parts are missing.
43
1
Function keys on activity panel
Touch this icon if you would like to pause the game. Touch it again to resume your game.
To raise the volume, touch [ + ].
To lower the volume, touch [ - ].
Touch this icon to repeat a question or instruction prompt.
Touch
To learn about a country, use the tip of the Smart Pen to touch any activity of the “Touch” category on the
front activity panel (located on the base), and then use the Smart Pen to point to a place on the globe. To
learn more about a particular country, use the Smart Pen to touch a different activity on the activity panel,
and touch the country again.
Your SmartGlobe™ Adventure 2.0 uses three
AA size batteries. To open the battery cover,
remove the screw under the base with a coin and
then pull it open as shown. Install the batteries and
then replace the cover back.
Turn on
Press and hold the button until the light on.
Auto off
The Smart Pen will automatically shut off after a
few minutes if it is not being used.
Front
Getting Started
Caution
• Different types of batteries or new and used
batteries are not to be mixed.
• Only use batteries of the same or equivalent type.
Batteries are to be inserted with the correct polarity.
• Remove batteries from the unit if the unit is not
going to be used for a long time.
• Remove all batteries when replacing.
• Do not dispose of batteries in fire.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from
the product before being charged.
• Rechargeable batteries are only to be charged
under adult supervision.
• Exhausted batteries are to be removed from the
product.
• The supply terminals are not to be short-circuited.
• In an environment prone to static discharge,
the unit may malfunction. To reset, remove
batteries for at least 10 seconds before
connecting the power supply again.
Warning! Not suitable for children
under 3 years. Small parts. Choking
hazard.
Activities
User manual
Local Map and Activity Panel
Base
Smart Pen
SmartGlobe™ Adventure 2.0
Back Bottom
Battery cover
2
TOUCH
Continent
Features
Name
Geography
Capital
Language
Population
Highest Point
Area
National Anthem
Currency
Amazing Facts
History
Speaker
Cleaning and Maintenance
Your SmartGlobe™ Adventure 2.0 should be checked regularly for damage to avoid the danger of an
electric shock. Do not use them if they are damaged.
Always remove the batteries before cleaning. Do not attempt to dismantle any part of the product, and only
use a soft, dry cloth for cleaning.
Do not get SmartGlobe™ Adventure 2.0 or any of its parts wet, and be sure that your hands and the tip
of the Smart Pen are clean before touching the globe surface; otherwise, the Smart Pen may fail to read
information from the Globe.
Contact Information
Prompts, instructions and game functions may change as we continue to improve SmartGlobe™
Adventure 2.0 and its user interface. We would be happy to receive your comments and suggestions,
and appreciate your feedback. Feel free to contact us via website: www.oregonscientific.co.uk.
Note: All SmartGlobe™ Adventure 2.0 data is for reference only, and is not intended to be used as a
source for academic or professional research.
Install Smart Globe App
1. Scan the QR code beside or on the package box OR search “Smart Globe” in
Apple App Store or Google Play to download the App.
2. Open the “Smart Globe” App, register an account and sign in.
Use AR App
1. After installing the App successfully, open the App and enter the home page.
2. Tap the “turning globe” to enter AR mode.
3. Select any Activity icon to start the activity.
4. Scan the globe to experience the AR game.
7 8
Oregon Scientific (U.K.) Limited
One St Peters Road Maidenhead
Berks SL6 7QU, UK
Hotline number: 0330 333 8708
Email: uk@oregonscientific.com
Website: www.oregonscientific.co.uk
P/N: 300103906-00023-10
9 10
Compare
To compare information between two places, use the tip of the Smart Pen to touch
an activity of the “Compare” category on the lower right activity panel and then
touch two countries on the globe one after the other.
Find
To play a find game, use the tip of the Smart Pen to touch an activity of
the “Find” category on the lower left activity panel. The SmartGlobe™
Adventure 2.0 will tell you to find certain places on the globe, and you must
answer the questions as quickly as you can. Each activity (except “Continents”)
has 3 different levels, and for each level the player must answer the required
number of questions correctly. Players need to answer the questions within
the time limit; The “Ultimate Challenge” game is a combination of questions
from all the other categories.
This table shows the time limit of each game.
Local Map
A local map is located on the base of the unit. To start the activity, touch activity icons on the activity panel
and then touch any places on the local map.
Note: Local map works with UK English version only, all French activities are invalid.
Language Switch
To select a language, touch the language icon with the Smart Pen, the system will switch to your target
language automatically.
To use the Augmented Reality function, download and install the App on your smart device.
This App supports both Apple iOS and Google Play Android system.
System Requirements
6
5
Area
Population
COMPARE
Continents
Countries
Capitals
Ultimate Challenge
90 seconds
120 seconds
120 seconds
120 seconds
Pursuant to and in accordance with Article 14 of the Directive 2012/19/EU of the
European Parliament on waste electrical and electronic equipment (WEEE), and
pursuant to and in accordance with Article 20 of the Directive 2013/56/EU of the
European Parliament on batteries and accumulators and waste batteries.
The barred symbol of the rubbish bin shown on the equipment indicates that, at the end of its useful life,
the product must be collected separately from other waste.
Please note that the batteries / rechargeable batteries must be removed from the equipment before it is
given as waste. To remove the batteries / accumulators refer to the specifications in the user manual.
Therefore, any products that have reached the end of their useful life must be given to waste disposal
centres specialising in separate collection of waste electrical and electronic equipment, or given back to
the dealer when purchasing a new WEEE, pursuant to and in accor dance with Article 14 as implemented
in the country.
The adequate separate collection for the subsequent start-up of the equipment sent to be recycled, treated
and disposal of in an environmentally compatible way contributes to preventing possible negative effects on
the environment and health and optimises the recycling and reuse of components making up the apparatus.
Abusive disposal of the product by the user involves application of the administrative sanctions according
to the laws in force.
Augmented Reality App
Min. Configuration
iOS 8.0+
1GB RAM 1GB Storage Space
iPad 4, iPhone 5s
4.5+ OpenGL ES2.0
1GB RAM 1GB Storage Space
Recommended Configuration
iOS 9.0+
2GB RAM 1GB Storage Space
iPhone 6, iPad Air 2 and above
5.0+ OpenGL ES2.0
2GB RAM 1GB Storage Space
FIND
Continents
Countries
Capitals
Ultimate
Challenge
This table shows the number of correct answers
required from the player to advance to a higher level.
Level 1 1 question
Level 2 2 questions
Level 3 3 questions
SG268RX
5+
Dear Parents/Guardians,
Thank you for purchasing SmartGlobe™ Adventure 2.0 by Oregon Scientific. We hope that this product
will help you and your family to learn more about the world we live in, and to develop the interest in
geography, history, and cultures around the world. This device is inbuilt the Augmented Reality technology,
ensure you view the real word with our dedicated Smart Globe App. As a truly international company,
all of us at Oregon Scientific take a personal interest in designing products that help both children and
adults understand more about our global neighbors. It is our goal that you will learn something new and
inspiring that might change your perspective of the world. As such, we hope that every day will bring a
new adventure to your world using SmartGlobe™ Adventure 2.0.
About Your SmartGlobe™ Adventure 2.0 Kit
Your SmartGlobe™ Adventure 2.0 is supplied with the following parts; please contact Oregon Scientific
if any parts are missing.
43
1
Function keys on activity panel
Touch this icon if you would like to pause the game. Touch it again to resume your game.
To raise the volume, touch [ + ].
To lower the volume, touch [ - ].
Touch this icon to repeat a question or instruction prompt.
Touch
To learn about a country, use the tip of the Smart Pen to touch any activity of the “Touch” category on the
front activity panel (located on the base), and then use the Smart Pen to point to a place on the globe. To
learn more about a particular country, use the Smart Pen to touch a different activity on the activity panel,
and touch the country again.
Your SmartGlobe™ Adventure 2.0 uses three
AA size batteries. To open the battery cover,
remove the screw under the base with a coin and
then pull it open as shown. Install the batteries and
then replace the cover back.
Turn on
Press and hold the button until the light on.
Auto off
The Smart Pen will automatically shut off after a
few minutes if it is not being used.
Front
Getting Started
Caution
• Different types of batteries or new and used
batteries are not to be mixed.
• Only use batteries of the same or equivalent type.
Batteries are to be inserted with the correct polarity.
• Remove batteries from the unit if the unit is not
going to be used for a long time.
• Remove all batteries when replacing.
• Do not dispose of batteries in re.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from
the product before being charged.
• Rechargeable batteries are only to be charged
under adult supervision.
• Exhausted batteries are to be removed from the
product.
• The supply terminals are not to be short-circuited.
• In an environment prone to static discharge,
the unit may malfunction. To reset, remove
batteries for at least 10 seconds before
connecting the power supply again.
Activities
User manual
Local Map and Activity Panel
Base
Smart Pen
SmartGlobe™ Adventure 2.0
Back Bottom
Battery cover
2
TOUCH
Continent
Features
Name
Geography
Capital
Language
Population
Highest Point
Area
National Anthem
Currency
Amazing Facts
History
Speaker
Cleaning and Maintenance
Your SmartGlobe™ Adventure 2.0 should be checked regularly for damage to avoid the danger of an
electric shock. Do not use them if they are damaged.
Always remove the batteries before cleaning. Do not attempt to dismantle any part of the product, and only
use a soft, dry cloth for cleaning.
Do not get SmartGlobe™ Adventure 2.0 or any of its parts wet, and be sure that your hands and the tip
of the Smart Pen are clean before touching the globe surface; otherwise, the Smart Pen may fail to read
information from the Globe.
Contact Information
Prompts, instructions and game functions may change as we continue to improve SmartGlobe™
Adventure 2.0 and its user interface. We would be happy to receive your comments and suggestions,
and appreciate your feedback. Feel free to contact us at smart globe.us@oregonscientific.com.
Note: All SmartGlobe™ Adventure 2.0 data is for reference only, and is not intended to be used as a
source for academic or professional research.
Install Smart Globe App
1. Scan the QR code beside or on the package box OR search “Smart Globe” in
Apple App Store or Google Play to download the App.
2. Open the “Smart Globe” App, register an account and sign in.
Use AR App
1. After installing the App successfully, open the App and enter the home page.
2. Tap the “turning globe” to enter AR mode.
3. Select any Activity icon to start the activity.
4. Scan the globe to experience the AR game.
7 8
Oregon Scientific Inc.
Brea Corporate Park
3020 Saturn St. Suite 200
Brea, CA 92821
Hotline : 1 (888) 950-8889
Service: http://global.oregonscientific.com/customerSupport.php
Website: https://store.oregonscientific.com/us/
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this
device may not cause harmful interference, and (2) this device must accept any interference received, including
interference that may cause undesired operation.
Warning: Changes or modifications to this unit not expressly approved by the party responsible for
compliance could void the users authority to operate the equipment.
P/N: 300103906-00022-10
9 10
Compare
To compare information between two places, use the tip of the Smart Pen to touch
an activity of the “Compare” category on the lower right activity panel and then
touch two countries on the globe one after the other.
Find
To play a find game, use the tip of the Smart Pen to touch an activity of
the “Find” category on the lower left activity panel. The SmartGlobe™
Adventure 2.0 will tell you to find certain places on the globe, and you must
answer the questions as quickly as you can. Each activity (except “Continents”)
has 3 different levels, and for each level the player must answer the required
number of questions correctly. Players need to answer the questions within
the time limit; The “Ultimate Challenge” game is a combination of questions
from all the other categories.
This table shows the time limit of each game.
Local Map
A local map is located on the base of the unit. To start the activity, touch activity icons on the activity panel
and then touch any places on the local map.
Note: The U.S. local map only works with the U.S. English version.
Language Switch
To select a language, touch the language icon with the Smart Pen, the system will switch to your target
language automatically.
To use the Augmented Reality function, download and install the App on your smart device.
This App supports both Apple iOS and Google Play Android system.
System Requirements
6
5
Area
Population
COMPARE
Continents
Countries
Capitals
Ultimate Challenge
90 seconds
120 seconds
120 seconds
120 seconds
NOTE:
This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
This Class B digital apparatus complies with Canadian ICES-003.
DISPOSAL
Do not dispose this product as unsorted
municipal waste. Collection of such waste
separately for special treatment is necessary.
Augmented Reality App
Min. Conguration
iOS 8.0+
1GB RAM 1GB Storage Space
iPad 4, iPhone 5s
4.5+ OpenGL ES2.0
1GB RAM 1GB Storage Space
Recommended Conguration
iOS 9.0+
2GB RAM 1GB Storage Space
iPhone 6, iPad Air 2 and above
5.0+ OpenGL ES2.0
2GB RAM 1GB Storage Space
FIND
Continents
Countries
Capitals
Ultimate
Challenge
This table shows the number of correct answers
required from the player to advance to a higher level.
Level 1 1 question
Level 2 2 questions
Level 3 3 questions
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8

Oregon Scientific SG268RX Benutzerhandbuch

Typ
Benutzerhandbuch