9
turns. The youngest player begins
and rolls the die.
What does the die show?
One, two, or three dots? Your car
drives clockwise over one, two, or three
racetrack sticks, depending on the num-
ber of dots.
Turbo dice roll? Fantastic!
Your car gets turbo-speed.
Take a turbo chip from the
center and place it in front of you. This
ends your turn.
If there are no more turbo chips in the
center, you may steal one from another
player of your choice. If you already
have two in front of you, nothing hap-
pens.